Posts Tagged ‘Bulldogs!’

[Bulldogs!] Kickstarter Loot

Monday, July 25th, 2011

The Bulldogs! kickstarter ended up a complete success. We raised over $13,400 for the Bulldogs! initial print run, allowing us to bump our order from 500 copies to 1000 copies. This is great news! Now, I’m getting all the great rewards in. Lots of our contributors ended up getting a Bulldogs! t-shirt along with their copy of the game. Here’s the box with 66 Bulldogs! t-shirts inside.

As you can see, there are two designs and a variety of colors. There’s the plain logo or the full color art. If you didn’t get in on the Kickstarter, you can pick up a t-shirt here: Galileo Games Spreadshirt store.
At higher levels, backers got a poster as well:

The two top tiers got Bulldogs! patches, and custom name tape to sew on a jacket. The patches are still coming in, but the name tapes already arrived:

If you went to the top level, you got a TransGalaxy flight jacket with the patches preapplied. Here are the jackets, with the name tape on them. You can see the hand-embroidered Black Watch patch that was made some years ago on Brennan’s jacket. The others will have custom ship patches as well.

The TransGalaxy and Class D Freight patches will look like this:

We’re pretty excited about all this! There will be extra patches left over once all the Kickstarter rewards get sent out, to keep an eye out for contests and promotions where you might be able to get ahold of some for yourself. Come see us at GenCon, too. More info on our GenCon plans coming later this week.

[Bulldogs!] Kickstarter

Friday, May 20th, 2011

Bulldogs! is up on Kickstarter. We’re raising the funds for publishing the book, and we’ve already blown past our initial goal. Extra money is now going towards printing costs, and you can get a variety of awesome extra rewards for buying in early.

Kickstarter backers will get the PDF before anyone else, and you can get a signed and numbered copy of the game. Higher reward levels get you t-shirts, custom patches, or even a Class D flight jacket.

Come check it out and help us get this going!

http://www.kickstarter.com/projects/1034531507/bulldogs-sci-fi-that-kicks-ass

[Bulldogs!] Update on Progress

Thursday, April 21st, 2011

Things have been speeding along since the New Year. I know there haven’t been a lot of updates here, but here is a quick note on the progress of the new FATE edition of Bulldogs!

The art is almost all in, there are only one or two pieces still waiting for completion. The text is half edited and layout has already started. We’ll be running a fundraiser in May to get over the final financial hump, more updates as that is ready to launch.

For now, take a peek at the new cover, art by Jaime Posadas, layout by Fred Hicks:

[Bulldogs!] Developing for FATE

Tuesday, October 19th, 2010

As many of you know, Bulldogs! was originally published in 2005 for the d20 system, back when you could still license that branding. I had a print run of 200 copies of the game in that system, sold through them, and printed another 200 with a few edits and a new cover (1.5 Edition?). Not a bad showing, but not great either.

Bulldogs! actually had some of the best coverage of any of my games simply because the d20 audience was very large (and the OGL audience remains large to this day). Bulldogs! was definitely a small potato in the d20 publishing world at the time, and the whole d20 market closed up shop before it had a long run. I could probably have kept selling copies for several more years if WOTC hadn’t pulled the license. I could have converted it to OGL for the next edition and done another print run, too, but I felt it had taken its run by that point.

Bulldogs! is a game that I’ve had lots of fun playing, and when I was surveying what projects to start on after How We Came to Live Here was complete, it popped to the top of the list. I decided to take an entirely new run at it, and the perfect system for the game already existed. I’m talking about the FATE system from Evil Hat Productions. Their game Spirit of the Century is one of my all-time favorites, and I’d actually run a session of Bulldogs! using adapted SotC rules already.

Developing for FATE is actually a great deal easier than developing for OGL. The basic structure of OGL has more constraints, and FATE is a more free-wheeling, high action system. That fits with the feel of Bulldogs! much better. I mentioned a while back one of the first things that contrasted this: the Ryjyllian warrior’s code of honor. I made some detailed rules about this for d20, but when converting to FATE, it was simple to give the Ryjyllians an aspect: Ryjyllian Code of Honor. Boom. Done.

Right now I’ve got some strong alien species creation rules, a new take on how to present the skills in FATE, and custom stunts for Bulldogs! Since looting and trading are big parts of the game, there’s a brand new Resources system for the game. That, and the ship rules, probably need the most testing at this point.

The rules are coming together, and are about 80% done. They will be going off to edit beginning in November and I’m beginning some playtesting with my local group. I’d like to put a call out to interested playtest groups to get in on the Alpha for this one. Contact me at info@galileogames.com by November 1st and I’ll get you set up with the rules to begin trying them out.

It’s time to kick ass!