Archive for the ‘Mortal Coil’ Category

Mortal Coil Compliation Cover Revealed!

Tuesday, February 14th, 2012

 

The cover for the Mortal Coil Compilation “More Things In Heaven And Earth” has been revealed!  The art for this compilation was done by George C. Cotronis. This compilation will be coming out in March, and will be a collection of all the Mortal Coil campaign frame supplements. These supplements range from stories about old gods living in the modern world to souls trying to escape from heaven.

You can read about Mortal Coil and find out how to download all the supplements separately at the Mortal Coil page. For more information about new and upcoming releases, visit our New Releases page.

Weekly Roundup: Submissions, Translations and Zombies

Friday, January 13th, 2012

This has been a busy week at Galileo Games. We made some big changes to our webpage, adding content about new releases, the conventions we’ll be visiting and giving our contributors their own page on the site.

On our news section, we announced that we are looking for submissions for Bulldogs! Adventure scenarios, began recruiting for the Galileo Gamers (free swag to run games!), and went into detail about our ambitious publishing schedule for this year.

Galileo Games Around The Web

Next Week

Gimme Shelter Cover Image

Next week, Gimme Shelter, the zombie anthology inspired by Shelter in Place will be made available for sale in print and e-book.  Gimme Shelter was first made exclusively available to the Kickstarter supporters of Shelter in Place. Gimme Shelter features original stories of the zombie Apocalypse from writers such as Christiana Ellis, Chuck Wendig and Jared Axelrod.

Shelter in Place can be purchased in print, PDF, or a print+pdf bundle.

We Need You!

Wednesday, January 4th, 2012

What do you do when there are more conventions than you can possibly attend, more games than you could run by yourself in one convention, and you happen to have lots of cool swag?  That’s when it’s time to recruit a few good Game Masters.

We are looking for a few good players to join the Galileo Games Demo team as official Galileo Gamers.  We need people who can demo our games at conventions. If you’ve run a Galileo game, own a game, or have enjoyed a game before, then become an official Galileo Gamer, and help us spread the word about the games you love.

How can I join the Galileo Gamers?

All you have to do is run one of our games at a convention. If you are running a game at a convention Galileo Games is attending, then you can simply talk to us about what you’re running. If you are running a game at a convention we won’t be attending, then please e-mail info@galileogames.com with a link to or photograph of the convention schedule that shows that they will be hosting a game.

What do I get as a Galileo Gamer?

If you run a Galileo Game at a convention you will be gifted a Swag Bag of Galileo products. This Swag Bag may contain t-shirts, games, exclusive content, or even an electronic PDF bundle. The Swag Bag will change depending on what we have in production and the interests of the Galileo Gamers.

What are the Galileo Games?

Official Galileo Conventions

Galileo Games will be attending five conventions this year. If you plan to run a Galileo game at one of these conventions, e-mail us at info@galileogames.com and we’ll make sure to pack an extra special swag bag for you.

  • Dreamation: February 23 -26
  • PAX East: April 6 -8
  • Balticon: May 25 – 28
  • Dexcon: July 4 -8
  • GenCon: August 16 -19
  • Metatopia: November 9-11

We look forward to hearing from Galileo Gamers! If you’d like to run a game at a convention, please e-mail at info@galileogames.com to let us know when you’ll be doing it, and we’ll get you your special Galileo swag.

[Mortal Coil] Divinity Campaign Frame by Fred Hicks

Monday, December 13th, 2010

The latest Mortal Coil campaign frame is available now at Indie Press Revolution and DriveThruRPG!

Divinity is a campaign frame for Mortal Coil written by Fred Hicks. Fred is an author with credits for Don’t Rest Your Head, Spirit of the Century, and Dresden Files RPG and his campaign frame brings more of his unique perspective. Fred’s take on the interaction between fairy and humanity is a great place to play Mortal Coil.

Divinity is set during the early Industrial Revolution. All beings have a spark of Divinity, and among the fairy it is used to fuel magic. Among humans, it is now being harnessed to create machines, factories, and lay claim to the land. This uses up Divinity at a startling rate, stealing it away from creatures that have long been with us. Each being has the same amount, meaning for a giant or a dragon, most is used just to move it around. Watch out for the wee folk, though. They have magic to spare.

As usual, the cost is only $2.00. Divinity is a great addition to the series, check it out!

[Mortal Coil] Hag Ride Campaign Frame by Julia Ellingboe

Tuesday, November 16th, 2010

The latest Mortal Coil campaign frame is available now at Indie Press Revolution and DriveThruRPG!

Hag Ride is a campaign frame for Mortal Coil written by Julia Bond Ellingboe. Julia is author of Steal Away Jordan and we are pleased to present a campaign frame written with her unique flair. Julia’s interest in the American South has led her to produce a fascinating and entertaining campaign frame.

Hag Ride is set on the Louisiana/Mississippi border in the 1920s, and the setting is focused on two rival juke joints. Issaquena County and East Carroll Parish are primarily African-American, so Hag Ride paints a portrait of a different kind of South than our earlier release, That Which Rises. Hag Ride focuses on the culture and mayhem of the dueling juke joints: Music, dancing, beautiful ladies, and cool, cool cats.

As usual, the cost is only $2.00. Take a look at what Julia has done!

[Mortal Coil] Twisted 50s Campaign Frame by Steve Dempsey

Wednesday, October 13th, 2010

The latest Mortal Coil campaign frame is available now at Indie Press Revolution and DriveThruRPG!

Twisted 50s is a campaign frame for Mortal Coil written by Steve Dempsey. Steve has written some things for Trail of Cthulhu and is a long-time fan of Mortal Coil. He took a theme document that his own group created and worked up a full campaign frame from it.

Set in a magical alternate 1950s Los Angeles, Twisted 50s embodies the noir detective story with a Mortal Coil twist. It gives a good feel for a supernaturally tinged 1950s gumshoe story, and I think Steve did a great job capturing the genre and the feel of a noir story within Mortal Coil.

As always, the cost is only $2.00. I encourage you to check it out for yourself.

[Mortal Coil] That Which Rises

Friday, August 27th, 2010

This is a quick post to announce the latest Mortal Coil Campaign Frame – That Which Rises by Brennen Reece.

That Which Rises is a Southern Gothic campaign frame. Set during the Great Depression in the small town of Elaqua, Alabama, Brennen shows a real grasp of how Mortal Coil really works. The Setting and Magic sections really set a great tone, but the engine of this campaign frame is found in the Villain/Supporting Character section. This truly is a character-driven campaign frame, which plays to Mortal Coil’s strengths. Just like with The Saint-Germain Legacy, That Which Rises presents a setting that I’m just itching to actually play.

As with Old Gods and The Saint-Germain Legacy, brilliant cover photography done by J.R. Blackwell, and the interior character studies by the lovely and talented Jennifer Rodgers.

You can get That Which Rises for $2.00 at DriveThruRPG and Indie Press Revolution.

The New Campaign Frames for Mortal Coil

Thursday, June 10th, 2010

Last month I released Old Gods, the first in a series of what I’m calling Campaign Frames for Mortal Coil. The basic concept is to provide a quick start setting document that players can use to play Mortal Coil. I think that setting creation is one of the best things about Mortal Coil, but it can help to have a good example of a setting to start from, or if you are playing a one-shot game or a convention game, having a lot of the prep work done lets a group get up to speed quickly and spend time playing rather than building the setting in the first session.

The other purpose of the Campaign Frames is, frankly, to increase interest in the core rules of Mortal Coil. When I originally released the game in 2006, I had what I consider solid sales for an indie game release. I sold 650 copies over the whole life of the original rules release of Mortal Coil. That puts in the ranks of other indie successes like Polaris and The Shadow of Yesterday. I revised and re-released the rules last year to answer some of the problems in the initial printing, expanding the text by about 80 pages. I had hoped to get some repeat sales and attract some new players with the revised release. Sales have so far been more modest than I wanted, with only about 140 copies sold in about a year. This doesn’t count PDF only sales, to be fair. Including PDF, I’ve had a total of 215 copies of the revised rules sold. Not shabby, to be sure, but my goal is a bit more ambitious.

I got advice that it’s hard to sell a setting-less system, since there isn’t any fiction or world for potential players to latch onto. I’m not sure that’s an actual problem with Mortal Coil, but it might be one reason it didn’t do as well as I wanted. Toolkit games like Mortal Coil are a bit harder to sell.

I’d been thinking a bit about what to do to drum up a bit more interest in Mortal Coil, a game that’s been out there for four years in one form or another. I know a lot of indie games don’t follow the supplement model. The core rules deliver everything you need to play, and I do agree with the idea that any supplement that’s worth anything should deliver something that adds value to your play or it’s not worth producing (or buying). I had to determine if there was anything I could produce for Mortal Coil that was of sufficient utility to players. I came up with the Campaign Frame idea and decided to create a couple and see how they did.

So far, it has been a success. Old Gods has only been out for a few weeks, but I’ve already noticed a significant uptick in the number of people talking about Mortal Coil online. Like a lot of creators, I keep an eye on who’s discussing my games. That way I can participate in conversations or respond to criticism. Sales of the main book have also increased slightly. Based on this, the Campaign Frame idea is a success. I plan on releasing some more of these in the coming months. I’ll follow up on this post once I have more data.

I’m interested in comments on the concept or the information I gave above, feel free to give me some feedback.

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