Archive for November, 2010

[Mortal Coil] Hag Ride Campaign Frame by Julia Ellingboe

Tuesday, November 16th, 2010

The latest Mortal Coil campaign frame is available now at Indie Press Revolution and DriveThruRPG!

Hag Ride is a campaign frame for Mortal Coil written by Julia Bond Ellingboe. Julia is author of Steal Away Jordan and we are pleased to present a campaign frame written with her unique flair. Julia’s interest in the American South has led her to produce a fascinating and entertaining campaign frame.

Hag Ride is set on the Louisiana/Mississippi border in the 1920s, and the setting is focused on two rival juke joints. Issaquena County and East Carroll Parish are primarily African-American, so Hag Ride paints a portrait of a different kind of South than our earlier release, That Which Rises. Hag Ride focuses on the culture and mayhem of the dueling juke joints: Music, dancing, beautiful ladies, and cool, cool cats.

As usual, the cost is only $2.00. Take a look at what Julia has done!

[Kingdom of Nothing] Galileo Games Is Pleased to Announce

Wednesday, November 10th, 2010

Galileo Games will be publishing a new role-playing game called Kingdom of Nothing by Jeff Himmelman. I am pleased to announce this new title, and I’m really happy to be bringing this great game to print. Kingdom of Nothing will be available for preorder in December.

Here’s what the game is about:

“Once upon a time, great monsters of grey glass and granite rose up into existence all across the world. They tore and gnawed and gnashed their way through the dirt and bedrock until their roots were buried deep within the earth. They sucked the life from the surrounding land.

“Their sinews coursed with cement and rusted metal, their veins pumped sewage. They choked the air when they inhaled into steam-filled lungs; and when they exhaled, only smog and fire escaped. With a thousand limbs they reached up and scraped the sky.

“As years passed and these horrors grew and grew beyond all reason, pieces of them died and fell away. Most of the time, they would cannibalize their dead extremities and grow new ones in their place. Sometimes, though, these places were left to rot.

“It was in these dead places that ghosts came to live; in the shadows and tunnels of the urban nightmare. In the Forgotten Places. These ghosts inhabit a world most have never seen. It exists in disharmony with the reality we’ve come know, at once overlapping and contradicting it. It exists in the shadows and back alleys and tunnels of the urban landscape; in abandoned train stations and condemned buildings. Great rotting palaces lie within these places, vast labyrinths within the tunnels of the city.”

Kingdom of Nothing is a game about people who’ve lost everything, and their struggle to crawl their way back out of the cracks through which they’ve slipped. In it, players take on the role of a forgotten person. Something happened to them that was so horribly traumatic it brought their lives crashing down and forced them onto the street and into homelessness. A mysterious force called the Nothing has eaten their memories and manifested their fears as twisted monsters that threaten to destroy them. Through the course of the game, they come to grips with the thing that destroyed their lives and regain their memories piece by piece. Players at the table collaborate to create your character’s backstory as you collaborate to create theirs. Throughout the course of the game, players discover the intense drama that led their character to get lost in the Nothing.

[NeonCon] CreativeU

Tuesday, November 2nd, 2010

I’m heading off to NeonCon this week! NeonCon runs from November 4th through November 7th in Las Vegas. If you are nearby, I recommend it. The organizers have set up a good thing, especially in the event track they are calling CreativeU.

CreativeU is a series of lectures and workshops designed for anyone trying to make something. It’s mostly aimed at authors and game designers, but there are several events for artists as well. This is a cool idea. I think it’s great to have this sort of professional conference for creative types, and the events all look really helpful.

I’m running a few myself.

On Friday, starting at 10:00 am, I’ve got the Tabletop RPG Design Workshop. This runs all day, until 5:00 pm (with breaks, of course). The goal of this workshop is to create  a full, playable game, from start to finish, by the participants. I will lead everyone step by step through the conception and design of a role-playing game in the style of the Game Chef contest. All participants will work together on the game during the session. We’ll see if we can get it completed in the allotted time!

On Saturday at 10:00 am, I’m running another event called Going from Draft to Print: Self-Publishing Your Manuscript. You’ve got a finished manuscript. Now what? Learn about the steps you need to take to self-publish your game or book, from editing, to art, to layout, to print production. I’ll give you a look under the hood at Galileo Games’ publication process and discuss budgeting, finding editors, artists, and layout designers, and knowing when to do something yourself and when you need someone else to do the job.

The final event is a presentation at 4:00 pm on Saturday. This one is called A Fantasy Heartbreaker Story – Turning Failure into Success. In 1996,I published myfirst game, The Legend of Yore. This game, my first foray into self-publishing, was a massive flop. Many other small publishers have made the same mistakes, but this terrible result did not drive him out of business. I’ll tell the story of this failure, and go on to discuss how to take a potentially fatal mistake and draw lessons for future success.

I’m really excited about all of these events, and I hope you will register if you are attending NeonCon. I also hope to squeeze some gaming in while I am there. I’ll be bringing my new Fiasco playset, The Jersey Side, so if you see me try to get in on a game.