GenCon 2010 is now over! It has been a crazy week, and I am very tired. I’m composing this in the hotel on Monday morning, waiting for my flight back to New Jersey. Luckily, the convention is still quite fresh in my mind and I can share some highlights before they fade.
I ran the Indie Press Revolution booth at GenCon for the last time, my final duty as former owner of IPR. I had a great staff, and I want to thank Clark and Amanda Valentine, Bill White, Will Hindmarch, Steve Segedy, Ryan Macklin, Carl Klutzke, and Justin Bow for putting in the hours and being such knowledgeable and helpful folks. Without them I could not have pulled it off. Rob Bohl also practically lived in the booth, explaining and demoing games to passers-by, all without being an official staff member. Thanks, Rob!
The booth itself was a great success. I’ve been doing shows long enough that I really know how to set one up for maximum sales, and having the Dresden Files RPG was a big boon to everyone. We sold over 200 copies of that game, and loads of the other games in the booth. It was one of IPR’s most successful GenCons ever.
The great thing about GenCon is being able to connect with gamers and game designers from all over the country. GenCon gets nearly 30,000 attendees, making it without a doubt the biggest role-playing game convention in the U.S. It’s practically an essential to attend if you have a game to sell, it GenCon is often the only opportunity I get to see some of my peers all year.
I didn’t do a lot of shopping for myself, I only made one personal purchase, which was Apocalypse World by Vincent Baker. I pretty much get all of Vincent’s new games when they become available, his designs are always brilliant and I am interested to read through despite the fact that I’m not a big fan of the post-apocalyptic genre. I bought some t-shirts and a hoodie for various family members, and also picked up Carcassonne and Dominion, two games I plan on playing with my daughter (the other hard-core gamer in my family). I also got an autographed photo of Felicia Day for my daughter, who is a fan of her work on Dr. Horrible’s Sing-Along Blog. I showed Felicia a cute picture of my daughter on my iPhone and Felicia signed the photo to “My favorite fellow redhead.” I’m sure my daughter will be thrilled.
The ENnie Awards were Friday night, and I attended with my “dream date” Don King. Don was a great guy and we hung out and schmoozed in the industry-only portion of the ENnie reception. I didn’t win, but I knew I was up against the stiffest competition. I am still amazed and pleased that I was nominated. There were 235 products submitted to the ENnies, and the judges felt that How We Came to Live Here was among the five best written products in that field. That means a lot. Several of my favorite products won prizes at the ceremony. Lady Blackbird got a Silver ENnie for Best Free Product I thought was deserved, and Cthulhu 101 won a Gold ENnie for Best Regalia (ENnie code for “not a game”). Fiasco and Chronica Feudalis both got Judges’ Choice awards which I was pleased about. Each judge chose a product that didn’t make the nomination cut and singled it out for a special award because they thought it was a quality product. Congrats John Harper, Kenneth Hite, Jason Morningstar, and Jeremy Keller on your recognition!
Among other highlights, I had the privilege of meeting Wil Wheaton when he dropped by the IPR booth to shop. I gave him a copy of How We Came to Live Here, and he picked up a copy of Spirit of the Century. We had a great conversation about pulp fiction and pulp gaming for about 10 minutes. He is a very friendly guy and he really knows his stuff about gaming. It’s nice to meet a celebrity and be able to just geek out with him on a topic of mutual interest.
I really want to give Wil props about his attitude toward indie games. When he was given free copies of games, he insisted on paying for them because he said he knew how tough it was for indie designers. It’s great that he’s so supportive and interested in making sure the creators get their due. Thanks, Wil!
As is typical when I work a booth, I didn’t get a lot of gaming done. I did manage to play a game of Fiasco, and it is really as good as everyone says. It’s a great pick-up game, and it runs in just a couple of hours. The game really delivers on its premise, a fast paced tale of foolish people getting in way over their heads. I’ll definitely be playing this again.
I also got to run a session of How We Came to Live Here for Simon Rogers, Steve and Paula Dempsey, and Graham Walmsley. The Brits had a bit more trouble with the setting than Americans usually do, since they are not as familiar with Native American tropes, but they had a wonderful time and we created an excellent story.
Last, but certainly not least, I need to mention the new craze that will no doubt soon be sweeping the nation. That’s right, I’m talking about Sage Fighting. This new urban combat form was discovered and GenCon and refined by expert game designers Daniel Solis and Jared Sorensen. I’ll be posting more links to this exciting development through Twitter, so keep an eye out for the #sagefight hashtag.
I’m sure I missed a few things, but that’s all I can think of at the moment. If more GenCon highlights occur to me, I’ll post more later. Now, off to my flight!